ntroducing the commemorative bobblehead toy from Vault-Tec. By using a bobblehead, you agree to exempt Vault-Tec from all responsibility, warranted or otherwise, for any side-effect or usage, intended or otherwise, of this product. All points are non-refundable and cannot be exchanged, so plan accordingly. Failure for this bobblehead to improve your performance is almost certainly your fault, and cannot be held against Vault-Tec or its subsidiaries.
Gaming Heads is super excited to introduce Series One of our collectible Vault Boy Bobbleheads from FalloutĀ® 76! Vault Boy 76 Series One Bobbleheads are approximately 5-inches tall, consistently sized with previous series of Vault Boy 101 and Vault Boy 111 Bobbleheads from Gaming Heads.
Series One includes Strength, Perception, Endurance, Energy Weapons, Lock Pick, Melee Weapons, and Repair.
STRENGTH:
What makes you S.P.E.C.I.A.L.? Raw physical strength. A high Strength is good for physical characters.
PERCEPTION:
What makes you S.P.E.C.I.A.L.? The ability to see, hear, taste and notice unusual things. A high Perception is important for a sharpshooter.
ENDURANCE:
What makes you S.P.E.C.I.A.L.? Endurance is a measurement of your overall fitness ability, influencing total health, tastes in food, and how many Actions Points drain by sprinting. It can also have an impact on your resiliency against radiation and physical damage
LOCK PICK:
The skill of opening locks without the proper key. The use of lockpicks or electronic lockpicks will greatly enhance this skill.
MELEE WEAPONS
The Melee Weapons skill determines your effectiveness with melee weapons, from the simple lead pipe all the way up to the high-tech super sledge.
ENERGY WEAPONS:
The Energy Weapons skill determines your effectiveness with weapons such as the laser pistol, laser rifle, plasma rifle and plasma pistol.
REPAIR:
The repair perk is the practical application of the Science skill for fixing broken equipment, machinery and electronics.